City of Freehold

A listing of the buildings in the city

Description:

Population; (48 squares of buildings x 250) = 12,000
Large City

Base GP Value = (8000)(500)(500)(1000)(500)+ (4000) +(2000)= 16,500gp

The Keep on the Shrike was upgraded to Castle Freehold,
CASTLE
Kingdom— Economy +2, Loyalty +2, Stability +2, Unrest —4; Fame +1
Special — Defense +8

6 Housing Blocks have been built
Kingdom Unrest -1 (x6 = -6)

2x MANSION – A huge manor housing a rich family and its servants.
Kingdom; Stability +1
Settlement; Law +1, Society +1

A MILL is working along the shores of the Shrike River
Kingdom — Economy +1, Stability +1
Settlement — Productivity +1

A Travelers INN provides lodging for merchants and traders
Kingdom; Economy +1, Loyalty +1
Special Base value +500 gp
Settlement; Society +1

A MONUMENT is donated by a famous sculptor,
Commemorating the Death of The Stag Lord
Kingdom Loyalty +1, Unrest -1

A BREWERY Is added to the Town,
….. +1 Loyalty, +1 Stability

A SHOP District
Kingdom; Economy +1
Special Base value +500 gp
Settlement; Productivity +1

A FOUNDRY
….. Economy 1, Stability +1, Productivity +1, Unrest +1
…..
1 BP/Turn in Tax Phase

An ORPHANAGE
….. +1 Stability, -1 Unrest

A GARRISON
Kingdom; Loyalty +2, Stability +2, Unrest —2

The Town Jail
…..Loyalty +2, Stability +2, Unrest -2, Crime -1, Law +1

A Mint, melts imported coinage and re-mints in OUR currency!
….. Economy +3, Loyalty +3, Stability +1; Fame +1

City Walls and a Gate
….. Unrest -2, Defense +4

A Noble’s Villa x2
….. Economy +2, Loyalty +2, Stability +2, Fame +2, Society +2

Graveyard
….. Loyalty +1

A Shrine to Abadon
….. Loyalty +1, Unrest -1

A Pier along Lake Tuskwater
….. Economy +1, Stability +1, Base Value +1000gp, Crime +1

ACADEMY – An institution of higher learning
Kingdom – Economy 2, Loyalty +2
Magic Items:
3 minor scrolls or wondrous items, 2 medium scrolls or wondrous items
Settlement – Lore +2 (
4 vs Kn History), Productivity +1, Society +2

MAGICAL ACADEMY – An institution for training students in spellcasting, magic item crafting, and various arcane arts
Kingdom – Economy 2; Fame +1
Magic Items:
3 minor potions, scrolls, or wondrous items; 1 medium potion, scroll, or wondrous item
Settlement – Lore +2 (
4 for Kn Arcana), Society +1
.
SHRINE (Shelyn)
Kingdom Loyalty +1, Unrest —1
Magic Items 1 minor potion, scroll, or wondrous item

DUMP 4 BP, 1 LOT
Kingdom Stability +1
A centralized place to dispose of refuse.

SMITHY 6 BP, 1 LOT
Kingdom Economy +1, Stability +1
The workshop of an armorsmith, blacksmith, weaponsmith, or other craftsman who works with metal.

TRADE SHOP 10 BP, 1 LOT
Kingdom Economy +1, Stability +1
Special Base value +500 gp
Settlement Productivity +1
A shop front for a tradesperson, such as a baker, butcher, candle maker, cobbler, rope maker, or wainwright.

TEMPLE of Erastil 32 BP, 2 LOTS
Kingdom Loyalty +2, Stability +2, Unrest —2
Magic Items 2 minor items
A large place of worship dedicated to a deity.

THEATER 24 BP, 2 LOTS
Kingdom Economy +2, Stability +2
Discount Brothel, Exotic Artisan, Inn, Park, Tavern
A venue for entertainments such as plays, operas, and concerts.

ARENA 40 BP, 4 LOTS
Kingdom Stability +4; Fame +1
Limit 1 per settlement
Upgrade From Theater
Settlement Crime +1
A large public structure for competitions and team sports.

MARKET 48 BP, 2 LOTS
Kingdom Economy +2, Stability +2
Limit Adjacent to 2 Houses
Upgrade From Shop
Special Base value +2,000 gp
Magic Items 2 minor wondrous items
An open area for traveling merchants and bargain hunters.

WATERFRONT 90 BP, 4 LOTS
Kingdom Economy +4
Limit Adjacent to water district border, 1 per settlement
Upgrade From Pier

Special Base value +4,000 gp; halves Loyalty penalty for Taxation edicts
Magic Items 2 minor wondrous items, 1 medium wondrous item, 1 major wondrous item
Settlement Productivity +2
A port for waterborne arrival and departure, with facilities for shipping and shipbuilding.

Bio:

City of Freehold

KingMaker: Rise of the Dawn Lords dakonofrath Chris_Swearingen