City/Township of Tatzleford

Description:

Population 4000 (Large Town)
(16 Lots)x(250 people per lot)

Base GP Value (2000)(500)(500)(500(500) = 4000gp

BREWERY
Kingdom Loyalty +1, Stability +1

INN
Kingdom Economy +1, Loyalty +1
Limit Adjacent to 1 House
Special Base value +500 gp
Settlement Society +1

BROTHEL / DANCE HALL
Kingdom Economy +1, Loyalty +2, Unrest +1
Limit Adjacent to 1 House
Settlement Corruption +1, Crime +1
An establishment for dancing, drinking, carousing, and holding celebrations.

LIBRARY
Kingdom Economy +1, Loyalty +1
Upgrade To Academy
Settlement Lore +1

HOUSES x4
Kingdom Unrest —1
Upgrade From Tenement
A number of mid-sized houses for citizens.

SHOP
Kingdom Economy +1
Limit Adjacent to 1 House or Mansion
Upgrade To Luxury Store, Market
Special Base value +500 gp
Settlement Productivity +1
A general store.

SMITHY
Kingdom Economy +1, Stability +1
The workshop of an armorsmith, blacksmith, weaponsmith, or other craftsman who works with metal.

TAVERN
Kingdom Economy +1, Loyalty +1
Limit Adjacent to 1 House or Mansion
Special Base value +500 gp
Settlement Corruption +1
An eating or drinking establishment.

TEMPLE
Kingdom Loyalty +2, Stability +2, Unrest —2
Discount Graveyard, Monument, Shrine
Upgrade From Shrine
Magic Items 2 minor items

TOWN HALL
Kingdom Economy +1, Loyalty +1, Stability +1
Discount Barracks, Cistern, Dump, Jail, Watchtower
Settlement Law +1
A public venue for town meetings, repository for town records, and offices for minor bureaucrats.

TRADESMAN SHOPS
Kingdom Economy +1, Stability +1
Limit Adjacent to 1 House
Upgrade To Guildhall
Special Base value +500 gp
Settlement Productivity +1
A shop front for a tradesperson, such as a baker, butcher, candle maker, cobbler, rope maker, or wainwright.

CITY WALLS x4
Kingdom Unrest —2 (once per settlement)
Special Defense +1

Bio:

City/Township of Tatzleford

KingMaker: Rise of the Dawn Lords dakonofrath Chris_Swearingen