City of Varnhold Village

Description:

Population
(21 Lots) x (250 people per plot) = 5250
Small City

Base GP Value 4000+500+500+500+500= 6000

BREWERY
Kingdom Loyalty +1, Stability +1

EXOTIC CRAFTSMAN/ARTISAN
Kingdom Economy +1, Stability +1
Limit Adjacent to 1 House
Magic Items 1 minor ring, wand, or wondrous item
The shop and home of a jeweler, tinker, glassblower, or the like.

GARRISON
Kingdom Loyalty +2, Stability +2, Unrest —2
Discount City Wall, Granary, Jail
Upgrade From Barracks
A large building to house armies, train guards, and recruit militia

GRANARY
Kingdom Loyalty +1, Stability +1
Special If Farms reduce Consumption below 0, store up to 5 BP of excess production for use on a later turn when Consumption exceeds the Treasury
A place to store grain and food.

INN
Kingdom Economy +1, Loyalty +1
Limit Adjacent to 1 House
Special Base value +500 gp
Settlement Society +1

SMITHY
Kingdom Economy +1, Stability +1

TANNERY
Kingdom Economy +1, Stability +1
Limit Cannot be adjacent to House, Mansion, Noble Villa, or Tenement
Settlement Society —1

TEMPLE
Kingdom Loyalty +2, Stability +2, Unrest —2
Discount Graveyard, Monument, Shrine
Upgrade From Shrine
Magic Items 2 minor items

TRADE SHOP x3
Kingdom Economy +1, Stability +1
Limit Adjacent to 1 House
Upgrade To Guildhall
Special Base value +500 gp
Settlement Productivity +1

HOUSES x8
Kingdom Unrest —1 each, (-8)

Bio:

City of Varnhold Village

KingMaker: Rise of the Dawn Lords dakonofrath Chris_Swearingen